Minecraft Forge Draw Texture on Block Side
I have a block that is a 3d model that's going to be similar to a skull. It renders the model as a item but when I place it it becomes a null block.
Originally it was going to be a armor piece but I can't find anything that teaches me how to make 3d armor. So now Its a wearable block. I didn't implent the wearable feature yet. So any help to make the block like a skull is needed.
Here is my block model code:
{ "credit": "Made with Blockbench", "parent": "beeutil:block/bee_helmet", "ambientocclusion": false, "texture_size": [32, 32], "textures": { "0": "beeutil:block/bee_helmet", "particle": "beeutil:block/bee_helmet" }, "elements": [ { "from": [3, 0, 3], "to": [13, 9, 13], "faces": { "north": {"uv": [5, 0, 10, 4.5], "texture": "#0"}, "east": {"uv": [5, 4.5, 10, 9], "texture": "#0"}, "south": {"uv": [5, 9, 10, 13.5], "texture": "#0"}, "west": {"uv": [0, 10, 5, 14.5], "texture": "#0"}, "up": {"uv": [5, 5, 0, 0], "texture": "#0"}, "down": {"uv": [5, 5, 0, 10], "texture": "#0"} } }, { "from": [3, 9, 5], "to": [4, 12, 6], "faces": { "north": {"uv": [10, 2, 10.5, 3.5], "texture": "#0"}, "east": {"uv": [10, 3.5, 10.5, 5], "texture": "#0"}, "south": {"uv": [10, 5, 10.5, 6.5], "texture": "#0"}, "west": {"uv": [10, 6.5, 10.5, 8], "texture": "#0"}, "up": {"uv": [11.5, 2.5, 11, 2], "texture": "#0"}, "down": {"uv": [11.5, 2.5, 11, 3], "texture": "#0"} } }, { "from": [3, 11, 6], "to": [4, 13, 7], "faces": { "north": {"uv": [10.5, 5, 11, 6], "texture": "#0"}, "east": {"uv": [10.5, 6, 11, 7], "texture": "#0"}, "south": {"uv": [10.5, 7, 11, 8], "texture": "#0"}, "west": {"uv": [10.5, 8, 11, 9], "texture": "#0"}, "up": {"uv": [11.5, 3.5, 11, 3], "texture": "#0"}, "down": {"uv": [11.5, 3.5, 11, 4], "texture": "#0"} } }, { "from": [3, 11, 11], "to": [4, 13, 13], "faces": { "north": {"uv": [10.5, 9, 11, 10], "texture": "#0"}, "east": {"uv": [10, 0, 11, 1], "texture": "#0"}, "south": {"uv": [10.5, 10, 11, 11], "texture": "#0"}, "west": {"uv": [10, 1, 11, 2], "texture": "#0"}, "up": {"uv": [11.5, 1, 11, 0], "texture": "#0"}, "down": {"uv": [11.5, 1, 11, 2], "texture": "#0"} } }, { "from": [3, 9, 10], "to": [4, 12, 11], "faces": { "north": {"uv": [10, 8, 10.5, 9.5], "texture": "#0"}, "east": {"uv": [10, 9.5, 10.5, 11], "texture": "#0"}, "south": {"uv": [10.5, 2, 11, 3.5], "texture": "#0"}, "west": {"uv": [10.5, 3.5, 11, 5], "texture": "#0"}, "up": {"uv": [11.5, 4.5, 11, 4], "texture": "#0"}, "down": {"uv": [11.5, 4.5, 11, 5], "texture": "#0"} } } ], "display": { "thirdperson_righthand": { "rotation": [0, -90, -90], "scale": [0.5, 0.5, 0.5] }, "thirdperson_lefthand": { "rotation": [90, 90, 0], "scale": [0.5, 0.5, 0.5] }, "firstperson_righthand": { "rotation": [0, -90, 0], "translation": [0, 3, 0], "scale": [0.8, 0.8, 0.8] }, "firstperson_lefthand": { "rotation": [0, 90, 0] }, "ground": { "translation": [0, 4.75, 0] }, "gui": { "rotation": [0, 90, 0], "translation": [0, 2.5, 0] }, "head": { "rotation": [0, -90, 0], "translation": [-0.25, 5.5, 0], "scale": [1.5, 1.5, 1.5] }, "fixed": { "rotation": [0, -90, 0], "translation": [0, 4, 0] } }
}
Here is my blockstates code:
{ "varients": { "": { "model": "beeutil:block/bee_helmet"} } }
Here is my model item code:
{ "parent": "beeutil:block/bee_helmet" }
Minecraft Forge Draw Texture on Block Side
Source: https://stackoverflow.com/questions/69637067/3d-block-model-for-minecraft-works-as-item-but-becomes-a-null-block-when-places
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